With a curious spirit, I pursue making work I can be proud of. Knowing I am meeting my potential and learning along the way. 

I paint, push and place pixels in motion. Visualizing broad concepts by translating them into beautiful imagery. This is my core competency. 

Resume

09/2023 - PRESENT

Sands Digital (Las Vegas Sands Corp.)

Senior 3D Artist - Broadcast

Hardware used: PC

Software used: VMIX, NDI cameras, 3d Studio Max, Adobe CC Suite, Substance Sampler/Designer, Davinci Resolve. Unreal, Unity, Vray, MOI 3D, and D5 Render

06/2022 - PRESENT

Mosaic Companies (Walker Zanger/Opustone/Surfaces)

Lead 3D Artist

Hardware used: PC

Software used: 3d Studio Max, Adobe CC Suite, Substance Sampler/Designer, Davinci Resolve. Vray, Fusion 360, MOI 3D, AutoCad.

09/2016 - 09/2023

Forte

Senior Creative Designer

An Aerial Drone Service company with a focus on Construction Progress, Lidar mapping, and video production. www.trevidronedata.com 

Hardware used: PC/MAC/LINUX/Massivit 1800 Pro . Avia Livox lidar payload/ DJI M300 RTK/ Emild RS2/ DJI Mavic 2 pro / Matterport and various FPV drones and camera equipment. ARTEC EVA 3D scanning for Reverse Engineering to Solid. 

Software used: 3d Studio Max, Adobe CC Suite, AutoCad, D5 Render, Davinci Resolve, Fusion 360, MOI 3D, PCPainter & PCMaster PPK calc software, Recap Pro, Revit, Substance Sampler/Designer, Unreal Engine, Vray, Zbrush.

07/2009 - 01/2021

SMF Creative Group

Creative Director 

Led and supervised a team of twelve rendering artists, ensuring the high-quality completion of deliverables including shop drawings, architectural renderings, animations, video productions, real estate photography, and 3D solid models for prototype parts. Oversaw the printing process using both SLA and FDM manufacturing techniques.  

Hardware used: PC

Software used: 3d Studio Max,  After Effects, Photoshop, Vray, Corona, Fusion 360 and Auto Cad.

07/2009 - 09/2016

Bishop Gorman High School

Visual Arts Teacher

Responsible for program and curriculum development. I mentored and taught 300 students a year to articulate their ideas using the computer as a tool. That tool was carefully sharpened through the use of computer graphics, programming and digital photography.

Course Instruction

1117 Photo 2 Digital Photography

1127 Photo 3 Advanced Digital Photography

1205 Java Fundamental - Programming - Java, Python & Processing

1220 Introduction to Programming - Java, Python & Processing

1240 Computer Graphics - 3d content creation & 3d printing

1241 Computer Graphics 2- Advanced 3d content creation & 3d printing.

08/2001 - 05/2009

Pentagon Studios

Art Director

Oversaw and led the entire 3D visualization process, including the production of marketing materials for the company. Developed 3D renderings, architectural animations, and video productions. Specialized in 3D solid modeling for prototype parts, and utilized both SLA and FDM manufacturing techniques for printing diverse 3D models.

Photographing scale model buildings & fabrication.

04/2000 - 06/2001

Ronin Entertainment

3D Background Artist

Responsible for the modeling, texturing, lighting, and animating of two shipping titles. Core contribution includes five of sixteen levels for PC, xbox, & PS2 Action Adventure / Fighting game.

Bruce Lee Quest of the Dragon - xbox/PS2

Legend of Blade Masters - PC/Dreamcast

Hardware used: PC 

Software used: 3d Studio Max, Adobe Master Collection, XBOX DEV kit and a Proprietary run-time R.I.D.E.

05/1996 - 04/2000

Atlandia Design (in-house design Mirage Resorts) 

Senior 3D Artist

Lead visual design supervisor for Bellagio, Beau Rivage, and Le Jerdan (Wynn Las Vegas). Responsible for design and creation of 3d Real-Time databases and 3d presentation models. Managed key personnel in the 3d design pipeline.

Hardware used: Silicon Graphics Onyx 2 / Indigo 2 / SGI VW 540

Software used: MultiGen II Creator, 3d Studio Max, Auto Cad, Adobe Master Collection and a Proprietary run-time from the University of California, Los Angeles.

Notable Projects

Super Nintendo World, Universal Studios Hollywood CA

Fort at The Summit Club, Las Vegas NV

Palladio at The Summit Club, Las Vegas NV

Tombolo at The Summit Club, Las Vegas NV

American Dream Waterpark, Meadowlands NJ

Guardians of the Galaxy Mission Breakout, WDI, Disney California

Preston Bailey Floral Sculptures, Wynn Cotai

Toll Brothers Corporate Visualization Vendor 

The Ritz Carlton Residences, Vail CO

The Smith Center for the Performing Arts, Las Vegas NV

Wade Martin Recording Studio and Ultra Lounge, Las Vegas NV

Steve Aoki Residence, Las Vegas NV

UNLV Dental School, University of Nevada Las Vegas

Aria Buffet, Las Vegas NV

Montour Athletic Center, Mckees Rocks PA

Cannon Street Station, New Bedford MA

Monticello Motor Club, Monticello NY

The Dalton, Pasadena CA

The Burbank Collection, Burbank CA

The Titan, Houston TX

Metropolis, Las Vegas NV

Cosmopolitan, Las Vegas NV

Bellagio, Las Vegas NV

Assisted, Julian LaVerdiere , Twin Towers of Light, New York NY

Assisted, Keith Edmier, Bremen Towne


Certifications & Licenses

FAA Part 107 UAS Remote Pilot

March 2021 to March 2023

Adobe Certified Instructor (ACI)

July 2009 to Present

Autodesk Certified Professional (ACP)

November 2015 to Present

Microsoft Office Specialist (MOS) Certified

August 2009 to Present

Munsell Hue Color Test "0" superior score .

Publications & Affiliations

Member of the American Society of Architectural Illustrators

Member of the Computer Science Teachers Association

Member of the Entertainment Engineering and Design Advisory Board in the College of Engineering at the University of Nevada Las Vegas.


FORT 137 DANIEL JOSEPH CHENIN - MASTERPIECE SERIES BY OSCAR RIERA OJEDA PUBLISHERS

https://www.djc-ltd.com/shop

March  2023

Contributing Artist – 3d renderings of project in scale model form.

INSIDE 3DS MAX 4 :: NEW RIDERS

https://books.google.com/books/about/Inside_3ds_Max_4.html?id=ZwQEngEACAAJ

August 2001

Contributing Author Chapter 16-17 Lighting for Games

INSIDE 3DS MAX 7 :: NEW RIDERS

https://books.google.com/books?id=2dZEPwAACAAJ&dq=INSIDE+3DS+MAX+7+::+NEW%20+RIDERS&hl=en&sa=X&ved=0ahUKEwjzkf_k-rbUAhUR4WMKHR3OB6wQ6AEIKDAA

April 2005

Created the art assets for the book's cover.

RENDERING IN SKETCHUP: FROM MODELING TO PRESENTATION FOR ARCHITECTURE, LANDSCAPE ARCHITECTURE AND INTERIOR DESIGN BY DANIEL TAL

https://books.google.com/books?id=SgLVmtqfpCQC&dq=RENDERING+IN+SKETCHUP:+FROM%20+MODELING+TO+PRESENTATION+FOR+ARCHITECTURE,+LANDSCAPE+ARCHITECTURE+AND%20+INTERIOR+DESIGN+BY+DANIEL+TAL

January 2013

Contributed content for Chapter 24 page 391 - Using IES profiles for Simulated Lighting in Sketch-up.