With a curious spirit, I pursue making work I can be proud of. Knowing I am meeting my potential and learning along the way.
I paint, push and place pixels in motion. Visualizing broad concepts by translating them into beautiful imagery. This is my core competency.
Resume
Sands Digital (Las Vegas Sands Corp.)
Senior 3D Artist - Broadcast
Crafting top-notch 3D backgrounds and virtual set extensions tailored for diverse live video broadcasting projects. My expertise encompasses designing intricate 3D environments, aligning live-action footage with computer-generated backgrounds, and implementing both static and real-time lighting and rendering techniques. These skills are applied to live broadcasts worldwide, ensuring a seamless and visually engaging experience.
Hardware used: PC
Software used: VMIX, NDI cameras, 3d Studio Max, Adobe CC Suite, Substance Sampler/Designer, Davinci Resolve. Unreal, Unity, Vray, MOI 3D, and D5 Render
Mosaic Companies (Walker Zanger/Opustone/Surfaces)
Lead 3D Artist
Responsible for taking product photographs and translating them into photoreal product visualizations for all tile and stone SKU's across company product lines. I do this by creating: highly detailed 3d room scenes, making and applying PBR shaders, lighting and rendering subjects for product catalogs and digital marketing purposes.
Hardware used: PC
Software used: 3d Studio Max, Adobe CC Suite, Substance Sampler/Designer, Davinci Resolve. Vray, Fusion 360, MOI 3D, AutoCad.
Forte
Senior Creative Designer
Develop architectural conceptual and schematic design ideas, + RFP graphic support.
Responsible for articulating in-house and 3rd party designs into photoreal rendered assets. Generate shop drawings, virtually examine clash detection of FRP, wood, and metal fit-up during fabrication and site install.
Provide as-built field verifications, interior/exterior 3d site survey scans
Establishing artistic strategy, introducing new and innovative tools for artistic execution.
Manage 3D print production of in-house Massivit 1800 Pro
Commercial UAV Pilot and Operations Manager for Trevi Drone Data.
An Aerial Drone Service company with a focus on Construction Progress, Lidar mapping, and video production. www.trevidronedata.com
Hardware used: PC/MAC/LINUX/Massivit 1800 Pro . Avia Livox lidar payload/ DJI M300 RTK/ Emild RS2/ DJI Mavic 2 pro / Matterport and various FPV drones and camera equipment. ARTEC EVA 3D scanning for Reverse Engineering to Solid.
Software used: 3d Studio Max, Adobe CC Suite, AutoCad, D5 Render, Davinci Resolve, Fusion 360, MOI 3D, PCPainter & PCMaster PPK calc software, Recap Pro, Revit, Substance Sampler/Designer, Unreal Engine, Vray, Zbrush.
SMF Creative Group
Creative Director
Led and supervised a team of twelve rendering artists, ensuring the high-quality completion of deliverables including shop drawings, architectural renderings, animations, video productions, real estate photography, and 3D solid models for prototype parts. Oversaw the printing process using both SLA and FDM manufacturing techniques.
Hardware used: PC
Software used: 3d Studio Max, After Effects, Photoshop, Vray, Corona, Fusion 360 and Auto Cad.
Bishop Gorman High School
Visual Arts Teacher
Responsible for program and curriculum development. I mentored and taught 300 students a year to articulate their ideas using the computer as a tool. That tool was carefully sharpened through the use of computer graphics, programming and digital photography.
Course Instruction
1117 Photo 2 Digital Photography
1127 Photo 3 Advanced Digital Photography
1205 Java Fundamental - Programming - Java, Python & Processing
1220 Introduction to Programming - Java, Python & Processing
1240 Computer Graphics - 3d content creation & 3d printing
1241 Computer Graphics 2- Advanced 3d content creation & 3d printing.
Pentagon Studios
Art Director
Oversaw and led the entire 3D visualization process, including the production of marketing materials for the company. Developed 3D renderings, architectural animations, and video productions. Specialized in 3D solid modeling for prototype parts, and utilized both SLA and FDM manufacturing techniques for printing diverse 3D models.
Photographing scale model buildings & fabrication.
Ronin Entertainment
3D Background Artist
Responsible for the modeling, texturing, lighting, and animating of two shipping titles. Core contribution includes five of sixteen levels for PC, xbox, & PS2 Action Adventure / Fighting game.
Bruce Lee Quest of the Dragon - xbox/PS2
Legend of Blade Masters - PC/Dreamcast
Hardware used: PC
Software used: 3d Studio Max, Adobe Master Collection, XBOX DEV kit and a Proprietary run-time R.I.D.E.
Atlandia Design (in-house design Mirage Resorts)
Senior 3D Artist
Lead visual design supervisor for Bellagio, Beau Rivage, and Le Jerdan (Wynn Las Vegas). Responsible for design and creation of 3d Real-Time databases and 3d presentation models. Managed key personnel in the 3d design pipeline.
Hardware used: Silicon Graphics Onyx 2 / Indigo 2 / SGI VW 540
Software used: MultiGen II Creator, 3d Studio Max, Auto Cad, Adobe Master Collection and a Proprietary run-time from the University of California, Los Angeles.
Notable Projects
Super Nintendo World, Universal Studios Hollywood CA
Fort at The Summit Club, Las Vegas NV
Palladio at The Summit Club, Las Vegas NV
Tombolo at The Summit Club, Las Vegas NV
American Dream Waterpark, Meadowlands NJ
Guardians of the Galaxy Mission Breakout, WDI, Disney California
Preston Bailey Floral Sculptures, Wynn Cotai
Toll Brothers Corporate Visualization Vendor
The Ritz Carlton Residences, Vail CO
The Smith Center for the Performing Arts, Las Vegas NV
Wade Martin Recording Studio and Ultra Lounge, Las Vegas NV
Steve Aoki Residence, Las Vegas NV
UNLV Dental School, University of Nevada Las Vegas
Aria Buffet, Las Vegas NV
Montour Athletic Center, Mckees Rocks PA
Cannon Street Station, New Bedford MA
Monticello Motor Club, Monticello NY
The Dalton, Pasadena CA
The Burbank Collection, Burbank CA
The Titan, Houston TX
Metropolis, Las Vegas NV
Cosmopolitan, Las Vegas NV
Bellagio, Las Vegas NV
Assisted, Julian LaVerdiere , Twin Towers of Light, New York NY
Assisted, Keith Edmier, Bremen Towne
Certifications & Licenses
FAA Part 107 UAS Remote Pilot
March 2021 to March 2023
Adobe Certified Instructor (ACI)
July 2009 to Present
Autodesk Certified Professional (ACP)
November 2015 to Present
Microsoft Office Specialist (MOS) Certified
August 2009 to Present
Munsell Hue Color Test "0" superior score .
Publications & Affiliations
Member of the American Society of Architectural Illustrators
Member of the Computer Science Teachers Association
Member of the Entertainment Engineering and Design Advisory Board in the College of Engineering at the University of Nevada Las Vegas.
FORT 137 DANIEL JOSEPH CHENIN - MASTERPIECE SERIES BY OSCAR RIERA OJEDA PUBLISHERS
March 2023
Contributing Artist – 3d renderings of project in scale model form.
INSIDE 3DS MAX 4 :: NEW RIDERS
https://books.google.com/books/about/Inside_3ds_Max_4.html?id=ZwQEngEACAAJ
August 2001
Contributing Author Chapter 16-17 Lighting for Games
INSIDE 3DS MAX 7 :: NEW RIDERS
April 2005
Created the art assets for the book's cover.
RENDERING IN SKETCHUP: FROM MODELING TO PRESENTATION FOR ARCHITECTURE, LANDSCAPE ARCHITECTURE AND INTERIOR DESIGN BY DANIEL TAL
January 2013
Contributed content for Chapter 24 page 391 - Using IES profiles for Simulated Lighting in Sketch-up.